
I'm Karinne Lorig, a rendering engineer from eastern Massachusetts. Near the end of my undergraduate degree in studio art and Asian studies, I discovered that I had a particular talent for programming. With this knowledge in hand, I decided to pursue programming as a career, with my experiences as an artist guiding me towards graphics.
Since then, I’ve been making video games. First in the Florida Interactive Entertainment Academy(FIEA), and later as a graphics programmer with Iron Galaxy. In my seven years of industry experience, I’ve shipped four titles (Rumbleverse, Overwatch 2, Tony Hawk’s Pro Skater 3+4, and the Switch 2 port of Elder Scrolls V: Skyrim) and developed for every major modern console. In that time, I’ve had a great time working with a wide range of people across disciplines.
In my spare time, I make art in all manner of traditional and digital media. I've sewn clothes, customized dolls, carved lemons, thrown pots, and painted paintings (tiny, giant, and digital). I’ve even made paper. I've studied a variety of foreign languages throughout my life, including Spanish, Latin, Chinese, Swedish and Japanese.