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Skyrim Switch 2
I worked as a rendering engineer on the Switch 2 port of Skyrim. I handled the adaptation of multi-threaded rendering for the platform. I was also responsible for ensuring the game could meet platform requirements, including the addition of on-the-fly render target resizing and support for Switch 2 texture packaging. Additionally, I was responsible for tracking down numerous graphical bugs. Both those emerging from the aforementioned multi-threaded rendering and on-the-fly render target resizing, but also those from various differences in system architecture, which could manifest in a wide variety of ways.
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