Karinne LorigJul 25, 20192 min readWeek 10: DenoisingIn addition to some minor bug fixing, the subject of this week's work has been bringing a denoising algorithm into the Ray Tracer. The...
Karinne LorigJul 18, 20191 min readWeek 9: Changing Lights and SceneryThe task for this week was both bring in some more interesting geometry as well as to expose the lights to the GUI so they could be...
Karinne LorigJul 11, 20192 min readWeek 8: Shading againThe tasks for this week were to get both a reflection and lighting system up and running and also to investigate the way Falcor builds up...
Karinne LorigJul 4, 20192 min readWeek 7: Onto the GPUAfter the mid-term review last week, I'm starting off the second leg of the project by hopping straight into the GPU section of this...
Karinne LorigJun 21, 20191 min readWeek 5: LightsMy goal for this week was to both to build up a lighting system and to implement planes to complement the existing spheres. I chose to...
Karinne LorigJun 13, 20192 min readWeek 4: ReflectionsContinuing on from last week, my goal for this week was to add multi-sphere support and reflections. After an initial false start with...
Karinne LorigJun 7, 20191 min readWeek 3: Building the ray tracer on the CPUMy task for this week was to build up from the existing raster shader to a CPU-based ray tracing shader. The first step to completing...
Karinne LorigJun 2, 20192 min readWeek 2: Working with FalcorWith Falcor up and running, my next order of business was to be able to load and render models onto the screen. The first step of doing...
Karinne LorigMay 26, 20191 min readWeek 1: Laying the groundworkSo the main order of business for this week was presenting my proposal, deciding on a rendering framework to use, and getting off the...
Karinne LorigMay 23, 20191 min readThe Dev Diary is Open For BusinessThis entry marks the start of my Dev Diary, where I'll be recording the trials and tribulations of building path-tracer. Check back for...