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Week 10: Denoising

In addition to some minor bug fixing, the subject of this week's work has been bringing a denoising algorithm into the Ray Tracer. The...

Week 9: Changing Lights and Scenery

The task for this week was both bring in some more interesting geometry as well as to expose the lights to the GUI so they could be...

Week 8: Shading again

The tasks for this week were to get both a reflection and lighting system up and running and also to investigate the way Falcor builds up...

Week 7: Onto the GPU

After the mid-term review last week, I'm starting off the second leg of the project by hopping straight into the GPU section of this...

Week 5: Lights

My goal for this week was to both to build up a lighting system and to implement planes to complement the existing spheres. I chose to...

Week 4: Reflections

Continuing on from last week, my goal for this week was to add multi-sphere support and reflections. After an initial false start with...

Week 3: Building the ray tracer on the CPU

My task for this week was to build up from the existing raster shader to a CPU-based ray tracing shader. The first step to completing...

Week 2: Working with Falcor

With Falcor up and running, my next order of business was to be able to load and render models onto the screen. The first step of doing...

Week 1: Laying the groundwork

So the main order of business for this week was presenting my proposal, deciding on a rendering framework to use, and getting off the...

The Dev Diary is Open For Business

This entry marks the start of my Dev Diary, where I'll be recording the trials and tribulations of building path-tracer. Check back for...

© 2018 by Karinne Lorig

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