
Koibito
Koibito (Either Lovers or Carp people, depending on how you translate it) is a dating sim developed for students of the Japanese language developed in Unity with the aid of a Japanese professor at University of Central Florida. It aims to help teach Japanese students to recognize and understand Japanese pitch accents while keeping them engaged through characters and narrative. Gameplay consists of navigating through conversations and playing a platforming mini-game within the text-box whenever the player is asked to produce a word. During these platforming segments, audio of the desired word is played, and the player must either jump or duck in order to match the pitch pattern they heard.
I was responsible for building both the platforming game itself as well as a json parser to create and load new platforming games based on the contents of the json. This involved not only parsing out the results of the game itself and using the outcome to direct the continuation of the conversation, but also using the contents of the Json files to determine which audio files needed to be loaded for a given date scene.
Koibito is publically available and can be played here.